Kandi Connection User Interface April 2023

Overview

The Kandi Collection project aimed to explore how objects and their data sets could shift and re-contextualize based on mobile and desktop screens. The project focused on approaching content as mobile-first and desktop-second, showcasing various types of Kandi items given and traded at festivals.





Methods  

To achieve project goals, the Kandi Collection project used various methods: selecting a collection, exploring and identifying unique collections, organizing the chosen collection into categories, creating wireframes and prototypes, documenting the selected collection, analyzing and refining design concepts based on user feedback, and developing prototypes to showcase the collection's recontextualization and adaptability


Design Process

The design process for the Kandi Collection project involved research, ideation, prototyping, and iteration. It started with selecting a collection and understanding its characteristics. Wireframes and paper prototypes were created to explore design concepts and gather feedback. 

Design ideas were refined based on user input, and variations of a single object were developed for different platforms. Working prototypes were created to showcase the collection's recontextualization and adaptability.


Persona 


Alex
Alex has been part of the rave culture for over five years, attending numerous festivals and local shows. With a passion for electronic dance music and visual arts, Alex finds kandi-making not only a creative outlet but also a meaningful way to connect with others in the community. Despite being relatively new to making kandi, Alex is eager to learn and experiment with different designs and techniques.



Demographics
Age: 24
Gender: Male
Location: San Diego , CA
Education: BFA 
Occupation: Social Media Coordinator







Conclusion

The Kandi Collection project explored object recontextualization and datasets on mobile and desktop screens. By prioritizing mobile content, it showcased adaptability to different devices and user contexts. It provided insights into the design process, challenges faced, and methods used to achieve project objectives